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Fallout new vegas coop
Fallout new vegas coop












fallout new vegas coop

Some players will be able to experience the fun sooner than others. This isn’t such a bad way to breathe life into a six-year-old game. Most fans are still lost in the tizzy that was last year’s Fallout 4. This means that if you entered an area where a quest NPC should be, and someone has previously killed them in the cell (whilst someone is currently in it with you), then you will fail the quest on entry. The way it works currently is that quests are clientside, they still take place in the world but one player in a location will synchronise entities/NPCs to other players around them. The developers went on Reddit to discuss this: Killing or pick-pocketing an NPC will have lasting effects for story progression - you can fail a quest you never started. The decisions of one player can affect everyone. The developers are working to give all players an equal amount of influence. This won’t just be Fallout: New Vegas with friends For now, the feature just doesn’t match with a multiplayer game. Finding a way to install VATS in the game’s final version is being discussed.

fallout new vegas coop

More concerning is the use of VATS being completely shut off - no more slow-motion high damage attacks. Closing the menu should resume normal function. Rather than the game pausing every few seconds while you check stats or change weapons, players accessing Pip-Boy menus will become impervious to all damage. Using the Pip-Boy will no longer pause the entire game world. A few of Fallout's key features have been removed/downgraded. This ambitious mod has several key differences from the original game.














Fallout new vegas coop